GT GameEngine


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GT GameEngine is a 3D educational project engine created by Samuel Navarro, Ruben Sardon and Pau Serra. Written in C++ and using OpenGL.

GT Engine pretends to be a working 3D engine with the basic elements of a game engine: importing files, hierarchy, components, rendering… etc. Our main system is the GTInterface (GTI), a library with the objective to create usable user interface ingame on the executable.

Dev Team:



GottaCodeHarder
Samuel Navarro Sato
Import Textures - GameEngine Customizable UI - Scene Serialization - GTInterface



cumus
Rubén Sardón Roldán
GTInterface - Bugfix



Pau5erra
Pau Serra Colomer
Import Scenes - Heriarchy - Components - Camera ![gif](https://78.media.tumblr.com/dd2e5bf312e33fb6a71dbbc7fa23bc07/tumblr_p14k5lPeDr1vonij4o1_540.gif)

Main System: GTInterface

GTInterface is our system to create UI, in order to use it you’ll need to call these functions:

GTI::Init();

GT GameEngine is currently using MIT License

Find the latest build Here!