GT GameEngine
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GT GameEngine is a 3D educational project engine created by Samuel Navarro, Ruben Sardon and Pau Serra. Written in C++ and using OpenGL.
GT Engine pretends to be a working 3D engine with the basic elements of a game engine: importing files, hierarchy, components, rendering… etc. Our main system is the GTInterface (GTI), a library with the objective to create usable user interface ingame on the executable.
Dev Team:
GottaCodeHarder
Samuel Navarro Sato
Import Textures - GameEngine Customizable UI - Scene Serialization - GTInterface
cumus
Rubén Sardón Roldán
GTInterface - Bugfix
Pau5erra
Pau Serra Colomer
Import Scenes - Heriarchy - Components - Camera

Main System: GTInterface
GTInterface is our system to create UI, in order to use it you’ll need to call these functions:
GTI::Init();
GT GameEngine is currently using MIT License
Find the latest build Here!